* Please note tuition fees have been rounded off.Tuition fees may differ.
Think of this programme as the bridge between undergraduate and postgraduate study. In this course you'll refine your craft and the opportunity to focus on your interests, based on your own research project in 3D Animation and Visual Effects, Interactive and Web Design, Graphic Design, Motion Graphics, or Virtual Reality and Augmented Reality (VR/AR).
Students develop and deepen their skills and understanding in an open studio-based programme where they investigate, propose and produce a project (or series of projects) determined by their own interests within the broader creative technologies domain.
Students can choose to either work within a particular creative technologies discipline, or across disciplines, and can work towards either professional, academic, exploratory or experimental learning outcomes.
The course is student-centered with students being proactive independent learners, responsible both for what they learn and how they learn. The course provides a flexible framework, supportive environment and collaborative learning culture. Faculty guide students through their learning as mentors, with the focus on developing students' critical thinking, problem-solving and research skills. This enables them to become effective life-long learners.
In the first semester, students can select from a range of different components across Media Design School's degree programmes in order to develop knowledge in a new area or broaden knowledge in a familiar area. A total of 65 credits will be comprised of electives from level 5, 6, or 7 and an additional 15 credits will be acquired by undertaking a recommended Level 7 component (we recommend Professional & Academic Practice 2).
In the second semester, GDCT students are able to complete their diploma by undertaking a final project or production that demonstrates the knowledge that they have acquired.
Depending on what they’ve specialised in, possible capstone projects include Creative Technologies Productions, a Project-based Inquiry, or an Advanced Individual Production.
Careers & Industry
If you are looking for a supportive hands-on learning environment that focuses on developing practical skills through working on self-initiated projects, then the Graduate Diploma of Creative Technologies is for you.
The GDCT will help you further develop your production and design skills through both project-based and problem-based learning.
You’ll investigate, propose and produce projects in the creative area of your choice that compliment your existing skill-set. As you choose your own research topic, you may opt to work across multiple disciplines, to broaden your skill base and increase your career options.
Career Paths Include
Business owner or freelancer lifestyle, Web designer, mobile and front end developer, Ad agencies, Design studios, High end production houses, Film post production and animation.
When you apply, you'll need to let us know your preferred discipline. You can select from any of the following streams:
Note: Remote learning options are in development for all of our courses. Ask our team about remote study options when you submit your application (Pending approval from NZQA).
Open to applicants with a degree qualification, or relevant professional experience in a creative technologies domain. All applicants need to provide evidence to support the level of skill required for a self-directed investigation.
If you are applying for the GDCT after completing a Bachelors Degree you will need to provide:
If you are applying for the GDCT after having worked in relevant industry for six years or more, you will need to provide:
Applicants need to submit advanced portfolio.
The IELTS score required is Academic IELTS 6.0 with no band score less than 5.5 (or equivalent).
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